"Japan is one of the national contexts that has had a vibrant gaming culture that has rivaled that of the US, emerging in the late seventies with arcade culture, and coming of it’s own in the international scene with the spread of the Nintendo systems in the mid eighties. In many ways, Japan is seen as the home base for video gaming culture worldwide, and it is in some circles a source of national pride. Japanese developers have dominated internationally, particularly in the console market of Playstation and Nintendo games. Japanese is also home to unique genres of gaming that do not make it out internationally, particularly dating sims, erotic games, and interactive graphical novels. Arcade game design is also unique in the domestic market, with advanced networked gaming and interfaces that are not found in other parts of the world. Unlike countries where there is a strong culture of PC-based game arcades, Japanese arcades are based on customized and high-end coin-drop arcade systems that are home to vibrant location based gaming communities of urban geeks.As we have seen in the case of other countries, however, there is relatively little research on gaming practice, despite its centrality as an everyday practice. The work that does exist centers on documentation of negative effects from a psychological research perspective. Here we briefly review this dominant research trend before reviewing studies that look at social and cultural dimensions of gaming in the areas of game arcades, online games, and portable gaming." (Future of Learning)
Photo by A Malchik!
This is part of Mimi Ito's new project. Simply awesome.
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