Interactive screens coming near you
I am delighted to announce the imminent release of a new book on videogames. Titled Schermi interattivi. Il cinema nei videogiochi, (Interactive Screens. Cinema in games), this anthology of essays published by Meltemi Editore, in Italy focuses on the complex, and often contradictory relationship between videogames and film, between Hollywood and the Silicon Valley, between the act of watching a movie and playing a game. It has been a fun project - a very long one - that involved a bunch of researchers scattered across the globe: Barry Atkins, Alexis
Blanchet, David Bordwell, Luca Castiglioni, Galen Davis, Mark Grimshaw,
Rune Klevjer, Henry Lowood, Bernard Perron, and Judd Ethan Ruggill. When we started this long journey, I was engaging tangos in Vegas with my buddies. Now that we reached our destination, I am still engaging tangos, but in different parts of the city - mostly rooftops and warehouses, 24 style. That is to say, the point of arrival is basically a new departure. During the process, Alexis and Rune had kids, others got new jobs. Some moved to a different country and others discovered new virtual realms . Everybody, as far as I know, is still manipulating images on the screen. Schermi interattivi. Il cinema nei videogiochi, will be on sale shortly (read: first week of April) in Meltemi's Melusine series (that features words of wisdom from gamers like Slavoj Zizek, Terry Eagleton, Judith Butler, and Iain Chambers among the others). In conjunction with the release of the book, I am launching a blog that offers additional information, essays, news, the inevitable glossary, and bibliographic resources. The content is entirely in Italian, but I might translate something into English for videoludica. Actually, that's a promise. And, yeah, the book cover art is by my hero Brandon Bird.

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