Game stuff: print vs. online
“I can find out on the Internet information that won’t be in magazines for another month,” said Mr. Goodman, a 30-year-old electrician in Newport News, Va., who took Halloween off to play video games. The magazines, he said, are “always going to lose when it comes down to content. I can get everything online.” While video game magazine publishers beg to differ, that is precisely their challenge — retaining readers as the Internet grabs their audience and advertisers. Why wait for a monthly mailing when the Web has fresh game reviews, articles and tips on how to beat the games?" (Cate Doty, The New York Times)
My favorite comment in the article: “Attention spans are just getting so small that readers don’t know what they want".
I was going to add something at this point, but I forgot what I wanted to say. Oh, well...
Related: Keith Stuart's comments - here's a snippet: "One solution Future UK has hit on is to 'leverage its brands' and maximise profit from faithful readers by producing special editions. Edge for example has recently produced a Retro special, an Art of Videogames special and three collections of classic issues - it's a strategy that has served the lifestyle magazine sector well, with several publications running special Fashion issues in the past."
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