"Oversaturation is common in most global processes as the fluxes: material and linguistic evolve real time in shape and magnitude. these fluxes, acting onto limited spaces (of conscience, the earth's surface, bandwidth, etc), add pressure on their host surfaces, and that pressure is defined by each process itself. as organisms keep multiplying and processes evolving in complexity, the available space becomes more limited and eventually tends to disappear. this game is about keeping your personal space clear, and as in life it's theoretically an infinite process."
Oversaturation is an openGL based, 3D videogame, exploring oversaturation through gameplay, visual, audio experience, and hardware load created by luis hernandez, eric werkhoven y gabriel acevedo (via Rhizome).

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